EVERY CLASS IS A PROTOTYPE, EVERY MATTER IS A LABORATORY.
Tests performed
We deploy a process prototyping laboratory available at any time and place for students who from different areas of knowledge want to co-create in an agile and creative way.
From the classroom and the different areas of knowledge
The students achieved
- Innovate current methodologies.
- Experience the gamification component.
- Implement a prototyping laboratory.
- Democratize knowledge and experience in real time
- Increase the performance and expected results of the participants between 35% and 65%. (Notes, creativity and appropriation)
The teachers achieved
- Innovate current methodologies.
- Experience the gamification component.
- Implement a prototyping laboratory.
- Democratize knowledge and experience in real time
- Increase the performance and expected results of the participants between 35% and 65%. (Notes, creativity and appropriation)
Tests performed
- Jurisdiction
- social Sciences
- Architecture and design
- Education
- Engineering
- Economy and Finance
learn by playing
Develop projects Playing.
Make proposals with creative and critical ideas.
Learn doing in real time.
ADVANTAGE
COMPETITIVE
MULTI PLATFORM
Prototyping available from operating systemsWindows and Mac.
COMMUNITY
Within the reach of the different roles and disciplines of the institution.
INTERACTION
Multiplayer and multipurpose with connection in real time.
VIRTUAL AND PRESENTIAL EXPERIENCE
Learning channelsimmersive in VR laboratories, workshops and face-to-face trainings
USER EXPERIENCE
Easy, intuitive and fast. Facilitates the capture and retention of concepts(30 mins - 1 hour)
SKILLS TRAINING
Work on a set of essential skills (teamwork, creativity, active listening, critical sense, etc.)